Traps also have too many variations which make it too complicated vs being fun. Those interactions are far more intuitive. For example bullets that pass through flames or ice do more damage or flames in demons make them temporarily flame ogres. The dev should focus on in game mechanics vs items and rune. I can’t really recommend the game to anyone aside from hardcore strat gamers. The UI is also really really bad and gets in the way of enjoying the game. I waste so much time optimizing my setup that the p,ay to prep ratio is way off. The items and runes and skills are annoying. I feel like I’m spending more time preparing to play a board vs playing a board. They have faith in people to spread the word about their game.Īll in all, can’t wait for Dungeon Warfare 3. This game deserves a try from anyone who wants to support those guys who work hard to craft mobile games, even as they know their baby is going to be set adrift in a vast flood of half-assed mobile games. (They work well on the larger iPhones too, if you need to kill some time, but it’s just better on the iPad). This is a great sign of a developer who lives and breathes his own work.įinally, the Dungeon Warfare games are *perfectly* suited to the iPad. The second game has many cool new designs for enemies, traps, skills and other layers of managing your dungeon, and many of the rougher aspects of the first game are addressed directly by these changes. The first game was very fun and replay able but some aspects of the gameplay - especially towards the end of the game- were a bit rough. I’m so used to being disappointed by iOS games that I couldn’t believe how badly the first Dungeon Warfare game sucked me in.ĭungeon Warfare 2 is a beautifully crafted sequel that, like many classic sequels, shows a developer fully coming to grips with his own game design.
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